Character creation guide

'''Here in Unland we use MYTH WEAVERS for character sheets. No exceptions!'''

When making a character you should come up with a good story and we are very flexible regarding character backstories. If your character is a guy named Bob and he is nothing more than a pile of game mechanics, you should probably start over. You must at minimum stick to the basic concepts of Golarion (Pathfinder's default campaign setting). IE, your background setting still follows the rules for Pathfinder's cosmology and magical physics. You may not make Luke Skywalker, the Jedi Knight who uses the force and has a lightsaber. However, you could make Leon Starstomper, the Magus with a flaming rapier! Note: Please god (or whatever alternate creation you believe in) try to be original, this was an example of staying in the setting.

Character Building Rules
-We use 25 point buy (Myth-weavers point buy calculator, use PF column obviously). Your point buy may only have one ability score below 10.

Whenever you've chosen your point buy, go ahead and list your post-racial point buy by the Player Name Section on your sheet. This just makes it easier for GMs to figure out what you did with your point buy. Furthermore, there are a few things you'll need to be aware of.

-We use slow XP Progression.

-Characters gain maximum HP every level (A character with a d8 hit die and a +3 constitution modifier would start with 11 HP).

-If you have multiple characters, your characters cannot benefit from each other. Do not build characters with the intent to have them help or support your other characters (with the exception of cohorts). You are playing as part of a community, shop from other players before your character resorts to shopping from your other characters. If your character operates a shop or offers services your other characters will be expected to pay 80% of any items' or services base prices (this is the same price players usually charge each other).

-You do not need to try and break the game and I highly urge you to not. This is more RP>than Combat, so I suggest you invest more in your skills. But with that said basic googling is a must and expected.

-You may play any race that is in the Core, Featured or Uncommon races section. With that said please check out 1st party Changes and 3rd party content. There are a host of racial classes, alternative rules for some races and some completely Unland originals! also make sure to check Banned content to make sure you're character is within character creation.

-If you choose to use Racial classes, please note the following. Racial character classes grant you starting attributes and racial features outside of their leveling blocks. If you choose more than one you only gain the starting bonus attributes, traits and features from one of the racial classes, both the positive and negative changes. You gain the Blooded trait for any race you do not choose for your primary race. You start as the size listed for the chosen creature. This option is only available to newly created characters and they are required to take both monster classes as their 1st-level gestalt combination. This first level combination may not be retrained out of, and subsequently may also not be retrained into, so be mindful of this, as it will prevent characters from gaining capstones for most classes. If you so desire, you can have your character retain some vestiges of their previous race's appearance, such as a ghoul who used to be an elf for example. You gain the X-blooded trait (elf-blooded from the previous example or a Elf Rock Elemental/Succubus that chose the starting attributes for a Succubus would gain the Elf-Blooded and Rock Elemental-Blooded traits) for this race but otherwise gain no mechanical benefits, this trait counts as a bonus and does not count against your total allowed traits. You do not qualify for feats, (prestige) classes or other bonuses that require that race, unless you gain it from other sources, such as class capstones, feats or spells.

-We use Background Occupations and Background Skills which may be used to give your character more flavor and mechanical utility. You are not restricted to the exact title of the Occupation you choose - a Gladiator, for example, could be re flavored to be an ex-soldier, or to an ex-Guard. Basic information like that is easily changed (however, when you write down such a thing on your character sheet, try to label it! [Background Occupation: Soldier (Gladiator)] would be a good way to label it in such a case.). Background Occupations that give you a feat, give you a bonus feat in their place. You do not need to take Weapon Focus or Toughness.

-You have 2 traits, if you take a drawback, you may take a third.

-You may take a Major Drawback to gain an extra starting bonus feat.

-All characters start at level 2 with 1000 GP unless other wise stated.

-We use the Elephant in the Room Feat tax Rules. (IF you gain a feat that is replaced with the Feat tax rule you gain a bonus feat)

-We use Downtime Rules which may be used to provide your character with something to do in their off-time! These activities are limited however, please check on those limits in 1st party changes.

-Characters of 15 ECL or higher are subject to consensual ' PvP. '

-Players may make any their characters gestalt but changing a current character must be approved. Characters level their gestalt level at the same time as your main track but use the slow EXP track.

Effective Character Level
When asked for your Effective Character Level or ECL, only two things factor into that. The first is your character's main class levels (not gestalt levels), and the second is the CR adjustment of any templates. Although your ECL is used to determine your WBL, it does not grant you additional ability score increases or feats (only your main class level grants these).